Hi-Poly and Low-Poly
Coming into this project, I had made the mistake of creating my hi-poly model, before my low poly model, making it harder for me to show my process and flow in this assignment. I tried to rectify it by unsubdividing my model, but to very little success.

A massive difference was made with this as well, considering my unsubdivided at best was around 1,300 faces, whereas my new low-poly model is around 400-500 faces, which is much more efficient and detail can be added easily by use of loop-cuts.
Clothing – Quite Problematic
First of all, I have absolutely no clue how clothing works in blender or maya, it is something I have never really worked with, besides when I used to rig characters in college, and whilst I understand how to weight them (only in blender) I have absolutely no idea on how to actually make them. In this project, specifically Grub’s design, this is going to cause a big chunk of problems (unless I sculpt).
However, I could sculpt, but at the same time, I am not sure how I can achieve this, and make it look realistic with physics and all, so im trying to go with the route of clothing simulation, before apply a modifier, to varying degrees of success. My first attempt was atrocious:
However, my second attempt went much better, but there still were some problems with it:
There are still some problems, but I am looking to fix these as I go along with the project, as the rigging and texturing stage of this I feel wont be as bad for me as I have experience in both of these skills. One more thing to note, Grub’s trousers are part of the body, as I want to texture straight onto it and use normals there.
UV Mapping!
I have previous experience in UV Mapping, but never thought of the idea of optimising my UV Maps. However, considering most of my model is mirrored, it makes a lot more sense to map the island to the same so that my textures display perfectly on both sides. However, I will show an example of the current state of my UV maps (as of 6th March 2023).

However, there is much work for me to do on these, and was the result of me just marking some seams and doing a regular unwrap, I need to optimise this.
Current State of Grub!
I felt like I didn’t make enough progress, but the next stages of this project are resurrecting old knowledge, I will ask others for assistance on how to work with clothing, and I do want to do some sculpting. Also I thought the weekend was a day longer than it was, e.g. on Sunday I thought it was Saturday, whoops!
