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Games Art Pipeline - Year 1

2023 Games Art Pipeline (3D Character) – Week 1

A new project begins!

A new semester, a new project! Currently, I am tasked with creating an original 3D character, with some guidelines I need to follow in terms of 3D style, character class and also an emote, which I will most likely animate after I finish modelling!

Research!

Before getting into the design process, I need to concept and think about possible reference for my concept. For this project, there is a specific set of themes of which I need to follow for my 3D Character:

I have decided to pick the Skylander’s IP, with a Happy Wave emote, and the Royalty/leader class. Following this decision, came the brainstorming and sketching process for my character!

Sketches!

With my character concept, I really wanted to push the idea of having my character have really un-natural proportions, and really want to push that idea, as I feel it can be used to make a really unique idea, as well as push the limits of my rigging capabilities. At the same time, it fits really well with the Skylanders theme. I picked Royalty as my class as I would like to see what a unique character or figure would look like but with traditional royalty design.

My character concept, Grub! It has its arms on its head, and a main focus is having its legs be incredibly big, and the torso be really small.

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