Introduction!
For this half of the unit, we have to create a 3D monster using sculpting and paint-over methods! It gives me the chance to properly learn Zbrush, and add to my roster of skills moving forward with my work, so I am extremely excited to learn it. Like the 3D Character half, there is an assortment of themes that we can follow for our monster, of which I will display below.

For this project, I am choosing to make a Beast/Animal, who’s emotion is rage, and motivation factor is Drone. I chose these as it gives me the opportunity to experiment with different types of design, ranging from modern to steampunk, and I will explore different avenues and ways of which I can do this throughout the weeks.
Sculpting Exercises!
Before we go and start sculpting our character, I need to learn the fundamentals of Zbrush, and how to properly utilize all that it has to offer. We started by first looking at basics and also using a template sculpt to mess around with. We learnt how to insert other meshes, what brushes we should use, for example DamStandard (BDS) and ClayTubes (BCT) for the best results.
Here is an example of a head template I added stuff to:

This session also included a quick tutorial on DynaMesh, Zbrush’s remesh software. Very simple, a click of a button, and then ctrl drag to remesh your object.
Alongside this, I had a go at sculpting a head at home, with proper anatomy and dimensions. It was a very fun process, and I really enjoy sculpting in Zbrush, even after only a week of learning it, so I quite enjoyed this exercise.

That aside, criticism is the way for me to move forward here, and my lecturer did a good job pointing out where I went wrong with this sculpt, and from his criticism, I understand that my sculpt looks way more stylized compared to realistic in terms of proportion.

Animals and Thumbnails!
Considering I am creating a Beast/Animal, I need to study what types of animal I want to use for the project, so I can understand their anatomy, and also create a design that accurately reflects how their anatomy works in the real world, so I can have a believable monster. Considering my emotion is rage, I chose a shark for my base animal to reference and sculpt around, to constrast this, I wanted to also use the praying mantis, as whilst it doesn’t directly convey the emotion of rage, its swiftness in its movement towards prey is intimidating.

Originally for this exercise, I tried to draw the anatomy from looking at it, and then afterward I would copy the anatomy from the images. Notably, that my shark drawing wasn’t sharp enough in its shapes, and that it was either too long, or too short. A good note that my lecturer said, was that I should try and experiment with different species of shark, as they all have varying anatomy, as well as real world images, as those are more dynamic, and actually has me plot the anatomy as supposed to just copying it eye from eye. I will attempt this again.
With the mantis, I almost got the 3/4ths of the head, but my general head is a bit blocky, and the body has a few limbs that are out of place. Also my anatomy studies aren’t detailed enough, and are just general shapes, which may not really help when it comes to putting this into my design.

Here are my first few sketches and designs for my monster, on the left you can see how I tried to block it out with the anatomy, and then piece it together on the right side. I tried a contrast of mixing elements, I quite like how the legs work in the second one, but I also like the design of the head, back and arms on the third one. As an ultimatum, I will combine the aspects of thumbnail 2 and 3 to create my design. I will also draw it in a bit more detail, to understand where I am going to convey the drone aspects, as well as experiment with the different eras of technology in my concept.