Paintover!!
The final step in this project, the paint-over detail stage! Where we take our render and give it extra details we may’ve missed in zbrush or blender. Now there was a developmental process for this, as I had originally gone from 1920×1080 to a smaller canvas size, as there was a bunch of extra space that was taking away from the focus of my sharkbug, as evident in this WIP.


Also! My lecturer at the time informed me that the glow I had done on the eyes and behind it were completely wrong, as the glow is meant to come off of the eyes, and not inheritly behind it. I fixed this making use of blending layers in photoshop, such as screen so that a soft screen would coat the eye, causing it to glow. The same case applied to the mouth, but I had to mess with levels and hues in order to get it to look glowy.

As a result, this development was born! I added some paintover work to the bottom of its chest (near the scratch marks), a few wires on the wing, and some scratches and carbon photo-bashed material above the pipe by the wing. Also my attempt at making the glow work as well. I even started to try and add colour to the fog in the background by making use of a colour layer from an already painted black and white fog.
However, there was more I could do, as it still felt a bit empty at this stage.

In this version, I added some sparks that I photo-bashed to the front of its mouth, to simulate the pure heat and scratching of the old clunky metal. I also wished to have more of the fog cover its feet so that it didn’t look like it was floating. Despite these changes, there still felt like there was something missing. Fog and backdrop lighting. Also my lecturer noted that the wing and furthest right leg touch, so deciphering its silhouette would be hard to do, as a result I made a change of that in my final development.

Boom! Here is my final development of my paintover. I tried intensifying the glow a bit more, added a backlight for the character, focussed the fog more on the lower parts of the sharkbug’s legs, and also added more sparks and some orange fade into the back fog, to insinuate that the lighting from its glowing eyes and mouth were making its way into the fog around it. Overall looking very intimidating. I also painted the difference between the right leg and wing to give that silhouette more depth.
Conclusion!
In general, I really, really enjoyed this project. I say this because I felt like I could actually create something of high industry standard using this workflow, whilst being able to keep my stylized look. It felt incredible to see this develop, and see how texturing and rendering could change so much in such little time. Producing this inspires me to keep honing my skills and showing people what I can do! I am very hopeful for the future, and its a good way to end off the first year.