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Games Art Pipeline - Year 1

2023 Games Art Pipeline (3D Monster) – Week 2

Sculpting Time!

With thumbnails and brief ideas planned, it was time for me to start the sculpting process of my monster. This week primarily focuses on creation of the Head specifically.

Within the first half of the week, this is what my sculpted head was looking like, a bit rounded and not really that sharp, but the idea was definitely there, specific parts of the model needed to be worked on, such as the lips, nose, and upper head, as it was quite flat and lacked any detail.

Alphas!

A method made known to us by our lecturer, was the use of alphas! You could draw a shape or object in photoshop using specific colours (greys and whites) to represent alphas, then import them into zbrush and create a 3D mesh out of them. Throughout the project, I hope to make great use of these tools, as I believe they can help me tremendously add extra detail I would otherwise struggle with, easily.

A metal sheet alpha I created
metal alpha when imported into Zbrush

Aside from these things, this week was just focussing on the base of our model, and I am continuing to work on the head into week 3, as there are still a few things I wish to experiment with before finalising the head of my shark-bug beast.

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