Terrains! Part 2
So essentially, the terrain was not going to plan, so I did some research into terrains, and found out that there is a plug-in on blender that makes use of procediural noise textures to generate landscapes based on presets. Different presets make use of different types of noise textures and modifications to generate a landscape, also coming with random-seed feature for variety. This is A.N.T Landscape.

The difference this project made to the scale of my terrains as well as the detail and quality, completely overrun any need for experimentation with my modelling style, and gave me full control of my terraining, considering its a high-poly plane it means that if i wish to change or edit parts of it, I can sculpt it easily or make use of blender’s proportional editing feature to make slight adjustments.

Gate!
As you can see on my new terrain, there is a gate, or massive wall-esk looking thing, in one of my thumbnails you can see I tried to create a slipstream, modernised gate, and this week is the time to start making my assets! Considering the whole problem of a terrain has been sorted out, I can focus solely on the assets that I need to create, in order to make my environment immersive.


Currently that is all the updates on progress that I have for my fourth week of developing my environment! I am very satisfied with the current progress on my project and will continue to keep this pace running! Look forward to week 5 of this journey.