Buildings Rise!
Following on from the construction of the gate, it was time to create the main building, the massive tower in the middle of the canyon that was meant to be the travel centre. I created it using a really simple process, and it saved me a lot of time overall. I had made executive use of blender’s mirror modifier. This was achieved by me cutting a regular cube up into quarters, then filling the faces, as when you split and object and delete the other quarters, blender still recognises it as a mirrored mesh and allows you to edit it all at once. As you can see there is only one set of real geometry, but 4 rectangles.

Using this process, I was able to create all the individual details of the tower once, but have it replicated 4 times by extensive poly manipulation, here is what the tower looks like!


Alongside this tower, there also was the creation of tunnels and paths that directly link up this travel centre and the main gate at the front of the terrain, whilst also adding some more terrain at the front gate to more accurately represent the levels of structure and height that these buildings have, almost making them intimidating, as they deform into the canyons and rock structures around them.

It was also at this time that I had decided to generate another canyon to try and attach to the current one, as the singular canyon could be seen to the end from camera angles I was looking at, when invisioning my final renders, so I generated a new one, and painstakingly combined them with use of vertice merging and face dissolving. You can also note and see the new mounds/mountain rocks at the front gate from the image above.
I feel I managed to achieve a lot this week, and am very proud of the progress I made towards this project so far, but there is still lots more to come! Till week 6!