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Visual Immersion - Year 2

2023/24 Visual Immersion – Week 13

Quickfire Building Textures!

As mentioned last week, I found a texture structure that I really enjoyed using for creating my buildings textures, so this week, I just followed the same process, and went full quickfire on making them, here is what I managed to do!

They all look quite similar, which I am incredibly happy about, as that is exactly what I hoped to achieve when it came to making my buildings, all of them looking similar, whilst each having unique quirks infatuated my ideas and belief in my aesthetic for this project! I think the arrows and carbon fibre look help to achieve a stylised look in my opinion.

Optimisation!

Ok so during this time, I made the mistake of exporting all my textures in 4k resolution, and whilst that ran fine on my pc at home, my laptop was struggling hard to compile all the shaders on launch, so I copied my project and made a version where all the textures are exclusively 1080p, just incase I need to made adjustments or renders on there. I also opted to making a folder of 2k textures, as there were some cases were 4k was just not needed, e.g. the tunnel, or the supports for the tunnels.

All the folders but rawspp files support this layout of management, which has helped sososos much in keeping all my texture work organised, and im really happy I layed everything out this way, as it has helped me and saved so much time in navigating through my texture application process, especially considering that all the raw texture files have the header DefaultMaterial, I managed to avoid any form of overwriting by doing this.

Whilst not as detailed as Week 12, a lot has been done this week, I’m planning on tackling the gate and the main building of the piece in the next week, as well as including some work regarding rendering. Unfortunately the deadline for this project is fast approaching (for me), so I am not entirely sure that I’ll be able to get stuff into Unreal at this stage, but I will try my hardest to get it done! If I cant, ill simply have to make sure the quality of my blender renders is impecable.

See you in Week 14!

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