Zbrush time!
Its been a while since I last used Zbrush properly for a project, I believe it was during Games Art Pipeline last year, when I was working on the monster for Peter’s Unit. So lest to say there is much catching up that I need to do. However, I remember the essentials thankfully, so I dont feel as scared as I would be if it was the first time I had to use the program.
I started by increasing the polycount of the model by making use of the DynaMesh function and turning the subdivision resolution up high, to about 500, resulting in a model with around 130k polys, compared to a 10k base mannequin. Now whilst I could go higher with this to add even more detail, the body of the squid itself doesn’t need to inheritly be detailed, as texturing solves a lot of the issues with it, on top of its suction cups on the tentacles being a whole seperate entity as it would be practically impossible to extrude those out of the base mesh, let alone sculpt all of them.

Whilst I’m not particularly proud of the eyes, its something that can be easily fixed, i will just have to refer back to my moodboard to look at how a squids eyes work properly as supposed to this look. A case to be made in Overwatch, Hammond whilst incredibly stylized has eyes that make sense, so its important I replicate this feature in my sculpt/model.
Suction Cups…
Now for the suction cups, I made a base singular cup in blender, and instead of just planting them around and mirroring it as any normal person would, I decided that it would be a great idea to import it into Zbrush, then use array mesh, and manually split the new merged suction cups as seperate subtool before rinsing and repeating. I did this for 8 limbs, and it took infinitely more time than if I had just done it in blender, so from here on its just going to be a lot of wasted time and small progress sadly. I will show how it looked in Zbrush and blender, but I was not satisfied with my pipeline at all.


I repeated this same process until I had completed all 2 legs, as I could make use of the mirror and weld tool (thank god) to minimize the amount of work I had to do in terms of manual array work. At this point, why didn’t I just turn to blender to place the suction cups more efficiently; sheer will to get it all done in ZBrush. Also I was at the time thinking of retopologizing the suction cups into the base mesh, however, it looked absolutely terrible and destroyed all solid shape and foundation of the suction cup, and sorta just squished it and made it mushy.



This process was generally, quite painful, and I haven’t sadly got many screenshots of my process here, but if you know anything about array mesh, it was slow and monotomous, so I’m very much glad its over. I continued working on this process over Week 5 for the arms as well, so I will mention it slightly and provide blender screenshots, as I dont have any Zbrush ones, till week 5!