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Exploratory Practice - Year 2

2023/24 Exploratory Practice – Week 3

Sculpting and Mannequin time!

My main focus for this week was to start the process of sculpting, and to do that, I needed to make a mannequin of the base shape of my character to sculpt over in zbrush on. I have made 2 iterations, with the only difference being how the arms are made, as there was an issue with the arms and getting it to shape properly with the suit on. Here you can see that the arms overlap in a chaotic and not very optimised way.

As you can see, the arms are quite messy and also overlap uncomfortably. I tried making use of proportional editing as that was my best percieved motion on creating dynamic shape positions for a mannequin, however it didn’t turn out well and was unusable, so in the end I had to recreate the arms, luckily, only just the arms, as everything else was fine.

Immediately you can see that the new arms look a bit different in the sense that they are straight for the majority of the arm, and this is due to the fact that the upper bits of the arms will be hidden by the suit/armor that the squid will be wearing, so there is no need to interpret an accurate limb as it’ll be hidden, sure it may be useful for the purpose of animation, but I have ways to settle issues such as this, and having arms like this will directly help me achieve what I need to do when it comes time to it.

For the suit, it was quite simple to model, and wont need much else except for some detailing and exterior parts, however a lot of that can be done near to the end!

From this point, I will be working in Zbrush! Until it is time to retopologise my model. See you in Week 4!

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