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Games Art Pipeline - Year 1

2023 Games Art Pipeline (3D Monster) – Week 3

Base Head Done!

Just in time for the beginning of the week, I managed to finish the head of my sharkbug beast, I am quite happy with it, but there are still things I wish to add to it so it is more detailed, like the idea of covering the skin in that alpha metal sheet I made, or making a small mesh to add to the eyes like a camera or something similar, really to bring out that technological feel.

As you can see, the small panel part is a different colour, and this is due to it being a different subtool, it is its own model, but its been appended into the head. I like this idea of having a panel with wires and such connecting, the concept of wires connecting to things and miraculously working is such a fun concept to me, very curious and I want to push that aesthetic. Lips are a bit messy still but better than before, and im happy with the nose overall at this point. I am also quite proud of the head fin, as it looks quite blocky despite its round feature.

Array Mesh!

Our lecturer introduced us to a feature called Array Mesh, where you can take a mesh, duplicate it a bunch and mess with settings to position it into something, like a pattern. It is classed as its own subtool, and was quite fun to play around with, I made this curvy mesh loop illusion thing by just having a play around with it.

However, whether I’ll use this technique or not is unknown to me at the current stage.

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