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Visual Immersion - Year 2

2023/24 Visual Immersion – Week 3

Terraining!

To start off modelling my environment, I need to establish some terrain so that I can correctly proportionalise all my buildings to fit within my environment. I wanted to try and poly-model a terrain to see what different functions in blender I could make use of to build my terrain instead of being restricted in engine or in sculpting. Unfortunately, the work I did do was quite unsatisfactory to myself, and I was not happy with it.

blockout v1 of terrain

To create this, I had made use of a thumbnail as an empty and I sliced up a plane with the knife tool to replicate the edges of the terrain, from there i made sure the topology was clean and extruded it out to make it 3D. However, doing this completely ignores the fact that there is a lot of dynamic elements to a cliffside, and also that it was incredibly baren. As a result of this, I decided to try and make use of curves, and random transforms to create random rocks that ran alongside the cliffs.

Whilst I think this is a technique I can use in the future, it doesn’t prevale in the case of these cliffs, whilst it does add to make them look better, I can imagine down the line organising these rocks and preparing them for tasks like UV and texturing would be much harder than if I was just to create a height or bump map, but I am happy with how these looked. These are all my developments for Week 3 of Visual Immersion, I see it more as an experimental week, stay tuned for week 4!

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