Thumbnailing!
After deciding what concept I wanted to push and persue thurther, it was time for me to start thumbnailing possible versions of it to decide what I wanted to ultimately model! Below is the 3 “3/4ths” (3/4ths is really hard) perspectives of my chosen design.

I chose thumbnail 2 in the end, as I liked that it generally had a larger silhouette compared to the other 2, as the space it takes up is distributed evenly. However, from this, I cant say it is the final thumbnail, as I decided to make a change before starting to model the basic mannequin for the squid to be sculpted.

I decided in the end that it would’ve been better if I had a seperate slot for its arms built into the armour, that way it can keep its 8 limbed design as should be, but appear way more anthropomorphizied than its counterpart in the thumbnail designs, ergo; overwatch. But with everything finalised, it was time to start creating the base mannequin that I would be using for the sculpt. Till week 3!