More Buildings!
During week 7, my main focus was to design more buildings to put towards making my environment feel real and abandonded. To do this, I wanted to create buildings akined to future accomodation, but have them merge in with the canyon to give that display of wreckage. I designed 3 base buildings, making exclusive use of poly-modelings and face extrusion to keep the blocky-sleak feel, also making use of bevel to give edges more oomph.


The building on the left most is essentially a garage-one story house combination, the middle is a set of flats (4) and the right is a standardised house, with power supplies attached to the side of the house. All of them feature a top where its essentially an X, to try and give it some branding ideology. I had scattered these around the base terrain in front of the main travel hub to give the space between the gate entrance and the travel hub feel populated.

Substance Designer!
Also at this time, I wanted to prepare for the texturing process, so I took on a tutorial for substance designer, as I wanted to learn the node like approach to textures. I mainly wanted to do this due to the fact that I can import them into designer as smart materials, making application to my models much much easier than if I was to just paint it by hand.
The most basic tutorial I had on it, was creating cracked tiles, so that I was starting to understand features such as edge detect, and tile generators so see how I can adjust and mess around with things to get to a result.

This was a good start for me, however I don’t feel ill use this texture in the final result, my next texture however, I can argue otherwise.

This is also a tutorial texture I was following, however I have decided to take the normal maps and the height maps from this texture, and just create a paintover mask in substance painter, considering the colour palette im going to follow would be quite hard for me to achieve in substance designer, so I feel its appropriate for me to move to painter to continue on this texture.
This is all for week 7! im going to look at UV’ing my assets and doing a bit more research into texturing methods. See you then!